Computer Science 455
Instructor: R. P. Burton
First Quiz

January 17, 2003


Name _________________________________________ Score ____________/29

  1. Computer graphics is useful in design processes for all of the following reasons EXCEPT (e)

  2. Computer generated animations are used almost exclusively for movies, TV shows, games, and advertisements. (b)

  3. While computer graphics may be applicable to the design process, the actual manufacturing process (even of prototypes) falls outside the scope of computer graphics. (b)

  4. Computer graphics is practical for architectural design of large buildings with repeated modules, but is not yet practical for relatively simple structures such as private residences. (b)

  5. Computers are capable of producing graphs representing ____ apparent dimensions. (c)

  6. Computer graphics is limited to the simulation of phenomena which the eye can observe, meaning that, if the eye (aided or unaided) cannot observe a phenomenon in the physical world, the phenomenon cannot be presented using computer graphics techniques. (b)

  7. For all intents and purposes, "computer graphics" and "image processing" are synonyms. (b)

  8. Pick the better statement: (b)

  9. At the present time, the minimum refresh rate for a CRT is dictated most strongly by (c)

  10. Maximum resolution (pixels/inch) is technologically limited most by (c)

  11. Line drawing commands for a calligraphic monitor were stored in a refresh display file. By cycling through the file without interruption, the image was refreshed continuously. If the file was too large, the image would flicker. If the file was "too small," (b)

  12. In a "beam penetration" CRT, what did the beam "penetrate?" (d)

  13. A shadow mask CRT typically has thousands and thousands of tiny phosphor dots, each of which can produce red, green, xor (exclusive-or) blue photons. (a)

  14. How many electron guns does a shadow mask CRT have? (b)

  15. What particular problem did the direct view storage tube solve? (b)

  16. The original plasma panels were monochrome (orange) and had resolutions of roughly 60 pixels/inch. Over the first two decades of their existence and use, (a)

  17. Which of the following represent(s) true 3D output, as discussed in class? (g)

  18. In order for a 3D input device such as a spaceball to be functional, it must move when pushed or pulled. (b)

  19. In order for an input device such as a mouse to be functional, the mouse must respond (more or less linearly) when the hand (holding the mouse) is moved. I.e. if the hand moves forward, the mouse must sense the forward movement and respond more or less linearly. Prior to the advent of surfaces like the mouse pad, surface slippage rendered a mouse, for the most part, nonfunctional. (b)

  20. Two pieces of information representing the distances of a signal from two perpendicular strip microphones (indicated by the delays between the occurrence of the signal and the time it was sensed by each microphone), are sufficient to determine a unique point in three-dimensional space at which the signal occurred. (b)

  21. The technology behind touch panels is (d)

  22. Light pens write on the screen by (b)

  23. "Guns," such as those used in the game "Duck Hunt," are able to "hit" screen targets by (b)

  24. Any of the logical input devices discussed in class can by modeled by any of the physical input devices discussed in class, and vice versa. (a)

  25. A "pen" used in a mechanical plotter could be any of the following EXCEPT (f)

  26. Which of the following coordinates are used for computer graphics? (e)

  27. What is the purpose of graphics standards? (c)

  28. The point-plotting mentality of the 1960s is (c)

  29. Who/What are the "jaggies?" (d)

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