Computer Science 455
Instructor: R. P. Burton
Sixth Quiz
March 28-29, 2005
Name _________________________________________ Score ____________/47
The area subdivision algorithm contemplates a
linear list
tree structure
graph
(b)
The complexity of the area subdivision algorithm is proportional to
the number of subdivisions
the visual complexity of the scene
(b)
Which of the following warrants further subdivision for the area subdivision algorithm?
all surfaces are outside the area
only one surface intersects the area
a surrounder is closer that all surfaces which intersect the area
(all contemplate further subdivision)
(none contemplate further subdivision)
(e)
Hidden-element elimination can be achieved by traversing an octree in the proper order (painting contents during traversal).
true
only in your dreams
(a)
Which of the following visible element techniques does not lend itself well to hidden-line elimination?
z-buffer
scan-line
depth-sorting
area subdivision
(all lend themselves well to hidden-line elimination)
(e)
6. What is the size of a “point light source?”
a. infinitesimally small
b. one pixel
c. small compared to the dimensions of the object
(c)
What is the source from which diffuse reflection can result?
point light sources
ambient light
(either (a) or (b))
(c)
What is the source from which specular reflection can result?
point light sources
ambient light
(either (a) or (b))
(a)
Diffuse reflection
does not diminish as the angle of the incoming light changes
falls off linearly with the angle of the incoming light
falls off as the cosine of the angle of the incoming light
falls off as the square of the angle of the incoming light
falls off, but neither linearly, nor as the cosine, nor as the square of the angle of the incoming light.
(c)
Suppose a scene consists of ambient light and ten point light sources. Intensity is the sum of _____ components.
two
ten
eleven
(c)
_________ consider(s) the direction to the viewpoint in determining intensity.
Diffuse reflection
Specular reflection
Both diffuse and specular reflection
(b)
Specular reflection
does not diminish as the angle of the incoming light changes
falls off linearly with the angle of the incoming light
falls off as the cosine of the angle of the incoming light
falls off as the square of the angle of the incoming light
falls off, but neither linearly, nor as the cosine, nor as the square of the angle of the incoming light.
(e)
When light enters a flat sheet of some transparent medium such as glass, the exit direction is _______ the entrance direction.
collinear with
parallel to, but not collinear with
neither collinear with nor parallel to
(b)
Which of the following is NOT appropriate, in general, for achieving texture?
messing with surface normals
messing with reflection coefficients
both (a) and (b) together
using pattern fill methods
(nothing generally inappropriate here)
(e)
Which best describes shadows?
reflections cast by one object onto another objects
the absence of contribution(s) from one or more light sources
(b)
Shadows are dependent on the viewing position.
true
false
(b)
Suppose you’re in a primitive setting where all the monitors display pixels that are either on or off – nothing in between. Suppose you determine to trade resolution for varying intensity levels by allowing the pixels to be 5 x 5. How many intensity levels can you achieve?
5
6
25
26
125
126
(d)
What is dithering?
“faking” texture
“painting” shadows
another name for halftoning
improving the appearance of an image by adding noise
(d)
Constant intensity across a surface is NEVER realistic.
true
false
(b)
Gouraud shading attempts to eliminate
the polygonal appearance of the silhouette of a polyhedron
boundaries between polygons approximating a polyhedron
both (a) and (b)
(b)
Gouraud shading calculates intensities first
at vertices
along edges
across scan lines
at individual pixels
(a)
What is the fundamental difference between Gourand and Phong shading?
one was developed in France, the other in Vietnam
Gouraud produces polygonal silhouettes; Phong does not
where intensities are calculated for the first time
(c)
Which is faster?
Gouraud
Phong
(there is no appreciable difference)
(a)
A “ray” as used in ray tracing to determine the color of a pixel is
like a mathematical ray, starting at the eye and passing through a pixel
like a polyline
like a cone
like a “polycone”
(b)
If rays are sent through each pixel corner instead of each pixel center in a 1024 x 1024 display, the number of rays
stays approximately the same
approximately doubles
approximately quadruples
(a)
An octree model defies shading because there is no information from which normals (and hence shades) can be determined.
true
false
(b)
What is the principal advantage of radiosity?
extraordinary realism, albeit at a price
calculation of illumination in a view-independent manner
exploitation of coherence between frames in an animation (by caching)
(b)
In a scene consisting of n patches, to be rendered using radiosity, roughly how many form factors need to be determined?
n
n log n
n2
n!
(c)
The eye can _____ approximately 400,000 distinct ______colors.
respond to, single frequency
respond to, multiple frequency
distinguish, single frequency
respond to, multiple frequency
(a)
Of the following, which is the least pure color?
red
blue
green
white
(d)
Complimentary colors combine to produce
white
black
an intermediate color other than white or black (in general)
(a)
The “best buy” number of colors for a color gamut is
two
three
four
(the more the better)
(b)
The standard primary colors are
determined by nature
determined by a committee and plausible
determined by a committee, but not plausible
(b)
Red, green, and blue, as used in monitors, represent approximate extrema of the chromaticity diagram.
true
false
(b)
Where are the “pure hues” on the chromaticity diagram?
throughout
along the outside
everywhere except along the outside
(b)
Alan artist adds white pigment to a pure hue. Peter painter adds black pigment to a pure hue. Alan is ____; Peter is ______.
shading, tinting
shading, toning
toning, shading
tinting, shading
tinting, toning
(d)
Movement in a positive direction along the C, M, or Y axis represents increasing the amount of incident light that is
reflected
subtracted
(b)
Approximately how much time would be required to write an algorithm for converting from CMY to RGB, or from RGB to CMY? (pick the tightest upper bound)
a couple of minutes
less than an hour
less that a day
(a)
Where are the pure hues in the HSV hexacone (assume it is “balancing” on the point representing black)?
on the top
on the sides
around the perimeter of the top
on the central axis
on the inside
(c)
Continuing the previous question, where are the tints?
on the top
on the sides
around the perimeter of the top
on the central axis
on the inside
(a)
Where are the tints in the HLS color model (assume it is “balancing” on the point representing black)
on the outside of the upper cone
on the outside of the lower cone
around the perimeter in the center
on the central axis
on the inside
(a)
Which is the following is the LEAST desirable color selection?
uniformly throughout the RGB cube
uniformly along a straight line in the CMY cube
from less than half of the HSV hexacone
(none of the preceding is relatively undesirable)
(a)
When a comparison is made between a pinhole camera and raytracing, the “eye” in raytracing corresponds to
a portion of the film plane
the pinhole itself
a point at infinity
(b)
Why are rays traced backwards rather than forwards?
fewer rays to trace
light actually travels backwards (for the same reason the lightning originates from the ground and moves toward the clouds)
it’s arbitrary – like driving on the right-hand side of the street
(a)
A raytraced scene can suffer from _______ aliasing.
spatial
temporal
(both (a) and (b))
(c)
The aliasing problem _____ by supersampling.
can be solved
can be reduced, but not solved
cannot be solved or reduced
(b)
A principal advantage of stochastic ray tracing is
minimization of the number of rays which must be traced
its ability to predict which objects will be intersected
elimination of regular aliasing artifacts
viewpoint independence
(c)