Computer Science 455
Instructor: R. P. Burton
Sixth Quiz
April 2-3, 2007
Name _________________________________________ Score ____________/38
If halftoning techniques use 3 x 3 pixels for a system in which each of red, green, and blue can be on or off, the number of resultant colors is ____.
unchanged
3 times as many
3 x 3 times as many
3 x 3 x 3 times as many
more than 3 x 3 x 3 times as many
(e)
Dithering makes a picture more pleasant by
adding random noise
increasing precision by subpixel calculations
increasing prevision by pixel overlap calculations
(a)
Constant surface intensities _____ produce realistic shading.
never
sometimes
always
(b)
Where does Gouraud shading first calculate intensities?
at vertices
along edges
across scan lines
(a)
The Mach bands which are introduced by Gouraud shading
aren’t really there; the eye and mind produce them
are really present as intensity anomalies as a consequence of Gourand “efficiencies”
(a)
An unavoidable disadvantage of Gouraud shading is the irreversible elimination of desirable boundaries, such as between the cheek and lips.
true
false
(b)
Where does Phong first calculate intensities?
at vertices
along edges
across scan lines
(c)
Suppose rays are sent through pixel centers and the display consists of 1000 x 1000 pixels. What is the maximum number of rays that ultimately can arrive at light sources?
less than 1000 x 1000
exactly 1000 x 1000
more than 1000 x 1000
(c)
A disadvantage of an octree representation is the inability to determine surface normals.
true
false
(b)
Generally, ray tracing deals with _______ and radiosity deals with _______.
specular intensities, specular intensities
specular intensities, diffuse interreflection
diffuse interreflection, specular intensities
diffuse interreflection, diffuse interreflection
specular intensities and diffuse interreflection, specular intensities and diffuse interreflection
(b)
In a radiosity environment, a surface patch
receives illumination
emits illumination
both (a) and (b)
(c)
Which of the following is/are done independent of the viewer’s position?
ray tracing
radiosity
both ray tracing and radiosity
neither ray tracing nor radiosity
(b)
The visible range of the electromagnetic spectrum consists of only 400,000 (plus or minus a few) discrete colors.
true
false
(b)
Where is white light in the visible spectrum?
at the low frequency end
at the high frequency end
in the middle
everywhere
(d)
The “color” of a real world object is a collection of the colors it
absorbs
reflects
(b)
Which of the following is most “pure” color?
white
pink
red
(c)
The “point of diminishing returns” has been passed when the number of primary colors used to determine a color gamut exceeds ____.
2
3
4
(never)
(b)
Monitors have red, green and blue phosphors because
they provide the largest color gamut
they represent the extremes of the chromaticity diagram
the eye has peak sensitivity to those colors
they are the least expensive phosphors
(c)
Where is the white light position on the chromaticity diagram?
at one of the corners (400 nm or 700 nm)
at the highest point
along the edge, but not at a corner or at the highest point
in the middle
nowhere
(d)
Staring with a pure hue and adding white is called
shading
tinting
toning
(any of the above)
(b)
Cyan, magenta, and yellow are at corners of the RGB color cube.
true
false
(a)
Why is the CMY color model sometimes enhanced to the CMYK color model?
to enlarge the color gamut
to incorporate black
to accommodate transparency
(b)
What does “S” stand for in the HSV color model?
shade
saturation
spectrum
(b)
Where are all the tints in the HSV color model?
on the inside
on the six outside triangles
on the flat “plateau” opposite the apex
(none of the above)
(c)
Where are all the shades in the HSV color model?
on the inside
on the six outside triangles
on the flat “plateau” opposite the apex
(none of the above)
(b)
Where are all the tones in the HLS color model?
on the inside
on the outside of the lower code
on the outside of the upper cone
(none of the above)
(a)
In general, the greater the number of different colors, the “richer” (in information content) the visual presentation.
true
false
(b)
In the computer graphics counterpart of the pinhole camera, what is the pinhole?
the eye
a pixel
(a)
Why are rays traced “to” the light source rather than “from” the light source?
to model nature more accurately
to accommodate reflection and refraction
to reduce the number of rays that need to be traced
to make sure rays pass uniformly through pixels
(all of the above)
(c)
How is spatial aliasing overcome (in ray tracing)?
by shooting rays through pixel corners
by distributing rays randomly through pixels
by shooting a sufficient number of rays to achieve homogeneity
(it isn’t)
(d)
As might be expected, the most mathematically elegant solution to the ray-object intersection problem also yields the most efficient algorithm.
true
false
(b)
Why are glass spheres commonly the “hallmark” of ray-tracing?
because sphere’s are difficult to render accurately using traditional techniques
because refraction is difficult using traditional techniques
because intersurface reflection is difficult using traditional techniques
(all of the above)
(d)
For ray-sphere intersection, the ray typically is represented _____ and the sphere typically is represented _____.
explicitly, explicitly
explicitly, parametrically
parametrically, explicitly
parametrically, implicitly
implicitly, parametrically
(d)
If a ray intersects a sphere in exactly one point, then the (nonnegative part of the) ray can be assumed be tangent to the sphere at the point of intersection.
true
false
(b)
At the point where an extended ray is closest to a sphere’s center, the line from that point to the sphere’s center is perpendicular to the ray.
true
false
(a)
Spherical inverse mapping, as discussed in class, takes a point on a sphere and determines a corresponding point in a 2D array.
true
false
(a)
Spherical inverse mapping, as discussed in class, _______ distortion.
introduces
does not introduce
(a)
The approach taken (in class) to solve the ray-plane intersection problem is fundamentally _______ the approach taken (in class) to solve the ray-sphere intersection problem.
the same as
different from
(a)