Computer Science
455
Instructor:
R. P. Burton
Fourth Quiz
March 3-4, 2008
Name _________________________________________ Score
____________/29
- The clipping window
determines what we see, and the viewport determines where we see it.
- true
- false
(a)
- It makes sense to
rotate ____,.
- the viewport but
not the window.
- the window, but
not the viewport.
- the window and the
vieport.
- neither the window
nor the viewport.
(b)
- The window-to-viewport
transformation typically consists of a scaling and a translation and,
hence, can be represented with a 3 x 3 matrix for 2D scenes.
- true
- false
(a)
- Changes to the viewport
result in _______ changes to the displayed image; changes to the window
result in _______ changes to the displayed image.
- corresponding, inverse
- inverse, corresponding
- corresponding, corresponding
- inverse, inverse
(a)
- The transformation
of a 2D object from master coordinates all the way to device coordinates
can be represented as a single 3x3 matrix.
- true
- false
(a)
- It never makes sense
to clip in master coordinates.
- true
- false
(b)
- Clipping is applicable
to all of the following except
- points
- line segments
- areas
- curves
- text
- (no exceptions here)
(f)
- A point is rejected
if it fails at least ____ of four standard tests.
- one
- two
- three
- four
(a)
- In Cohen-Sutherland
clipping, which if the following is attempted first?
- trivial rejection
- trivial acceptance
- suddivision
(b)
- In Cohen-Sutherland
clipping with midpoint subdivision, which of the following is attempted
first?
- trivial rejection
- trivial acceptance
- subdivision
(b)
- For purposes of
the Liang and Barsky algorithm, the line segment to be clipped is represented
- explicitly
- implicitly
- parametrically
(c)
- Nicholl-Lee-Nicholl
clips a line segment only by rejecting it trivially.
- True
- False
(a)
- The results of
clipping a set of objects of a particular type (dimensionality) should
result in a set of objects of that same type (where the type may be
points, lines, areas, etc.)
- True
- False
(a)
- In Sutherland-Hodgman
clipping, the order in which the edges are processed makes no difference.
- True
- False
(a)
- _______ can result
in new lines which were not part of the original scene.
- Sutherland Hodgman
- Weiler Atherton
- Both Sutherland
Hodgman and Weiler Atherton
- Neither Sutherland
nor Weiler Atherton
(a)
- To do “all or
nothing” text clipping for “aligned” text, clip
- the major diagonal
of the bounding box
- the minor diagonal
of the bounding box
- either diagonal
of the bounding box
- both diagonals of
the bounding box
(c)
- Points, lines,
areas, and text are amenable to clipping using the algorithms mentioned
above, but curves cannot be clipped using the algorithms discussed above.
- True
- False
(b)
- ALL of the clipping
algorithms discussed above are adaptable to blanking.
- True
- False
(a)
- Digitizing an existing
automobile for subsequent representation in a computer is an example
of a(n) ________ activity.
- analytic
- synthetic
(a)
- Graphics systems
often use left-handed coordinates because
- it’s more natural
to think in terms of z going into (rather than out of) the screen
- Sutherland, the
father of computer graphics, was left-handed
- left-handed coordinates
are the coordinates of master coordinate space.
(a)
- Be they left-handed
or right-handed, coordinate systems always are Cartesian.
- true
- false
(b)
- Parallel axis coordinates
allows for up to ____ independent directions.
- only two
- three
- four
- more than four
(d)
- Visible element
determination in 2D almost always is temporal: the younger you are,
the more likely you are to be visible.
- True
- False
(a)
- The projection
of an object without hidden lines removed generally is sufficient to
indicate whether the object is being viewed from above or below.
- true
- false
(b)
- Darker/thicker
lines always are perceived to be closer than lighter/thinner lines.
- true
- false
(b)
- The human visual
system produces a ______ projection. A telescope produces a ______
projection.
- parallel, parallel
- parallel, perspective
- perspective, parallel
- perspective, perspective
(d)
- Parallel projections
represent a nearly obsolete carryover from the days when computing resources
were insufficient to compute perspective projections at an acceptable
rate.
- true
- false
(b)
- Producing stereo
views is as simple as computing the view from two different (but typically
close) viewpoints.
- True
- False
(a)
- Orthogonal and
oblique projections are kinds of ________ projections.
- parallel
- perspective
- parallel and/or
perspective
(c)