Computer Science
455
Instructor:
R. P. Burton
Sixth Quiz
March 31-April
1, 2008
Name _________________________________________ Score
____________/48
- A scene represented
in an octree
- does not lend itself
well to visible element determination
- lends itself well
to visible element determination for a small number of views
- lends itself well
to visible element determination for an arbitrary view
(b)
- For purposes of
determining the illumination of a surface, all of the following should
be considered EXCEPT
- the positions of
light sources
- the intensity of
light sources
- the colors of the
light sources
- the geometry of
the light sources
- (no exceptions here)
(e)
- For purposes of
determining the illumination of a surface, all of the following should
be considered EXCEPT
- the opacity or transparency/translucency
of the surface
- the transparency
or translucency of the surface
- whether the surface
is shiny, matte, or somewhere in between
- the orientation
of the surface relative to the light source
- (no exceptions here)
(e)
- As discussed in
class, all of the following can be treated as a light source EXCEPT
- a light-emitting
source
- a light-reflecting
source
- a light-transmitting
source
- (no exceptions here)
(d)
- Which of the following
is more likely to produce a diffuse reflection?
- a flannel shirt
- a pair of eye glasses
- (both are equally
likely to produce a diffuse reflection)
- (neither is likely
to produce a diffuse reflection)
(a)
- Diffuse reflection
is produced by
- ambient light
- point source light
- both ambient and
point source light
- neither ambient
nor point source light
(c)
- The intensity of
point source light on a surface area is ____ the angle of illumination.
- independent of
- dependent upon
(b)
- A specular reflection
from a shiny surface (such as a polished apple or Christmas tree ornament)
is ______.
- white
- the same color as
the incident light
(b)
- For an ideal reflector
and a highly focused incident light source (perhaps a laser), the specular
reflection can be seen along only one ray leaving the reflecting surface.
- true
- false
(a)
- How is it possible
to distinguish chrome from sterling silver from polished nickel of the
same color and shineness?
- it’s not possible
- by the manner in
which the intensity falls off as the angle of illumination changes
- by the manner in
which the intensity falls of as the angle of view changes
(b)
- When light enters
a slab of glass of uniform thickness at an angle Θ relative to the surface normal, the
angle ______ , relative to the surface normal and then exits the slab
of glass ______.
- decreases, collinear
with the original direction
- increases, collinear
with the original direction
- increases, parallel
to the original direction
- decreases, parallel
to the original direction
(d)
- Texture is LEAST
appropriately achieved by
- micropolygonization
of the surface
- applying surface
patterns
- altering surface
normals
- altering reflection
coefficients
(a)
- 2D surface patterns
can be applied to 2D surfaces, but, in general, not to surfaces of 3D
objects.
- true
- false
(b)
- In general, surface
patterns should be applied _____ visible surface detection is done.
- before
- after
- (it makes no difference)
(b)
- When are shadows
“provided?”
- before hidden surface
detection
- after hidden surface
detection, but using “hidden surface”-like techniques
- after hidden surface
detection, but without using “hidden surface”-like techniques
(b)
- Shadows must be
provided in
- world coordinates
- viewing coordinates
- (it makes no difference)
(c)
- Suppose you are
in a remote region in a third world country and your display is such
that pixels either are “on” of “off.” You cannot produce
pictures in which the user sees several (“several” meaning >
2) levels of intensity.
- true
- false
(b)
- Suppose a pixel
actually consists of a 3 x 3 array of subpixels, each of which consists
of a red, green, and blue component which either is on or off.
How many different colors can the pixel have?
- 3
- 8 or 9
- more than 9, but
less than 500
- 500 or more
(d: 10 x 10 x 10)
- Continuing the
previous problem, what is the maximum number of ways in which a color
could be achieved?
- just one
- 8 or 9
- more than 9, but
less than 1000
- 1000 or more
(d)
- Dithering is characterized
best as
- a technique for
creating the illusion of transparency by mixing foreground and background
colors
- a technique that
antialiases by adding noise
- making slight shifts
in vertex positions to avoid intersections with scan lines
- making slight shifts
in vertex positions to achieve surface planarity
(b)
- Constant intensity
for a surface (sometimes achieved by treating incoming light rays as
being parallel) is a computational convenience, but never produces a
result which appears realistic.
- true
- false
(b)
- Gouraud shading
takes a surface approximated by a mesh of polygons and finds a Bezier
or B-spline patch which approximates the surface.
- true
- false
(b)
- Where does Gouraud
shading first calculate intensities?
- at vertices
- along edges
- along scan lines
- (it doesn’t calculate
intensities)
(a)
- Gouraud got a Ph.D.
from Sutherland for his shading technique. It was that cool!
- true
- false
(a)
- What does Gouraud
shading do to eliminate Mach bands?
- it uses cubic interpolation
rather than linear interpolation
- it adjusts vertices
to achieve higher continuity at the joints between patches
- nothing; Gouraud-shaded
images have Mach bands
(c)
- How does Phong
shading differ from Gouraud shading?
- They are virtually
identical; they represent simultaneous work done at different universities.
- Phong shading eliminates
Mach bands
- Phong shading does
a higher order interpolation
- Phong shading considers
only ambient light
(b)
- How many rays must
be sent into an arbitrary view volume to guarantee that every (visible)
object in the view volume will be struck by a ray?
- one for each pixel
- one for each pixel
corner
- infinitely many
(c)
- Sending a ray through
every pixel corner instead of through pixel centers ___ the number
of rays.
- hardly impacts
- virtually doubles
- virtually quadruples
(a)
- Ray tracing is
______ with antialiasing (surface boundaries)
- compatible
- incompatible
(a)
- If 1000 x 1000
rays are sent into a scene with transparent and opaque surfaces, the
total number of rays that must be processed
- will be less than
1,000,000
- will remain 1,000,000
- may be greater than
1,000,000
(c)
- Given that the
faces of octants always are parallel to a principal plane, meaningful
surface normals cannot be determined for scenes represented by octrees.
- true
- false
(b)
- (Random) midpoint
displacement techniques can be used to represent an object recognizable
to most people as the Matterhorn (but probably not Mt. Everest since
few will recognize its shape).
- true
- false
(a)
- Radiosity models
the phenomenon of a surface having the possibility to both give and
receive illumination from other surfaces.
- true
- no, because this
represents a multiple of unresolvable cycles
- no for other reasons
(a)
- How does radiosity
incorporate the position of the viewer for the purposes of intensity
calculations for diffuse surfaces?
- by considering just
the angle between the surface normal and the vector to the viewer
- by considering the
angles between the surface normal and the vectors all light sources,
and the angle between the surface normal and the vector to the viewer
- it doesn’t take
into consideration the position of the viewer
(c)
- The hundreds of
thousands of colors to which the eye can respond represent ____ of the
electromagnetic spectrum.
- a small region
- about half
- the majority
(a)
- Light emitted by
the sun is ______of the visible spectrum.
- at the low frequency
end
- at the high frequency
end
- near the middle
of
- (all of the above)
(d)
- An object that
has a real-world “color” (other than black or white) reflects only
a single frequency, or at least a VERY narrow range of frequencies.
- true
- false
(b)
- Which of the following
is the most pure color?
- red
- white
- black
(a)
- If you wish to
maximize the “bang for your buck” (or “rumble for your rupee,”
or “shake for your shekel”), you would pick _____ primary colors
on the chromaticity diagram.
- two
- three
- four
- infinitely many
(b)
- What is the source
of the standard primary colors?
- the cones in the
retina
- the pioneering research
of Roy G. Biv
- a committee
(c)
- The colors used
for screen phosphors were chosen primarily to
- accommodate the
International Commission on Illumination
- accommodate the
standard primary colors
- reflect Professor
Biv’s pioneering work
- accommodate the
retina
- keep costs down
by using naturally occurring and commonly available phorphori
(d)
- The colors used
in screen phosphors represent “extremes” of the chromaticity diagram.
- true
- false
(b)
- The majority of
points in the chromaticity diagram have a single associated pure hue
(i.e. frequency).
- true
- false
(a)
- Virtually every
color represented in the chromaticity diagram has a complementary color.
- true
- false
(a)
- If you start with
a pure hue and add black pigment, you are
- shading
- tinting
- toning
(a)
- Further pioneering
work done by Roy G. Biv includes the development of the RGB color model,
which, interestingly, bears his initials.
- true
- false
(b)
- The CMY color cube
has no corners which represent red, green, and blue.
- true
- false
(b)
- The “primary
colors,” now that we are adults, are
- 1, 2, 3
- red, yellow, and
blue
- cyan, magenta, and
yellow
(c)