Computer Science
455
Instructor:
R. P. Burton
Seventh Quiz
April 14-15,
2008
Name _________________________________________ Score
____________/xx
- The colors around
the top of the HSV hexacone are, in order, red, orange, yellow, green,
blue, indigo, and violet.
- true
- false
(b)
- Where are the pure
hues in or on the HSV hexacone?
- around the top
- on the top surface
- down the outside
- on the inside
- (there are no pure
hues in or on the HSV hexacone)
(a)
- Where are the tones
in or on the HSV hexacone?
- around the top
- on the top surface
- down the outside
- on the inside
- (there are no tones
in or on the HSV hexacone)
(d)
- The HLS color model
contains ____ the HSV color model.
- the same colors
as
- different colors
relative to
(a)
- Which of the following
color selection techniques is best?
- Select roughly equally
from equivalent, nonintersecting volumes of the RGB or CMY color
cubes
- Select roughly equally
from each face of the RGB or CMY color cubes
- Select at roughly
equal intervals along a straight line in or on the RGB or CMY
color cube
- (each of these techniques
is equivalently good or bad)
(c)
- Raytracing attempts
to simulate how a camera records a physical scene onto film
- true
- false
(a)
- In the raytracing
model, a pixel on the display corresponds to a region of the film plane.
- true
- false
(a)
- Why trace rays backwards
rather than forwards?
- to mimic the flow
of electrons (which actually travel in a reverse direction)
- to mimic the flow
of photons (which actually travel in a reverse direction)
- to reduce the number
of rays that need to be traced
- (rays are not traced
backwards; they are traced forwards!)
(c)
- An illumination
ray can split into a reflection ray and a transparency ray when it strikes
a surface. A reflection ray ____ after it strikes another
surface
- remains a reflection
ray
- becomes a pixel
ray
- can split into a
reflection ray and a transparency ray
(c)
- Pick an appropriate
height range for a ray tree:
- 0 or 1
- 2 to 10
- 11 to 100
- 100 to °.
(b)
- Why do wheel spokes
sometimes appear to be turning backwards when the associated vehicle
is moving forward?
- the discrete sampling
nature of the human eye
- the discrete nature
of the illumination information reaching the eye
- because the owners
of such vehicles have purchased special wheel covers
- because the recording
was ÒdoctoredÓ
(b)
- How many rays must
be sent through each pixel to guarantee than no objects are missed?
- just 1
- 5, the center and
the corners
- 9
- 13
- (itÕs never guaranteed)
(e)
- Stochastic ray
tracing
- shoots rays through
all pixel centers and corners
- continues to send
rays until no objects are missed
- sends rays in randomized
directions
(c)
- Techniques which
find the intersection of a ray with an object demonstrate that mathematically
elegant techniques also are ______ computationally efficient techniques.
- virtually always
- sometimes
- almost never
(b)
- For ray-sphere
intersection, the ray is represented ______ and the sphere is represented
_____.
- implicitly, explicitly
- explicitly, parametrically
- parametrically,
implicitly
- implicitly, implicitly
- explicitly, explicitly
(c)
- A ray always
intersects a sphere in no points or in two points (which may be coincident
points).
- true
- false
(b)
- Every point on
a sphereÕs exterior surface has a distinct normal (ignoring machine
precision for the moment).
- true
- false
(a)
- The advantages
of the geometric solution to the ray-sphere intersection problem, relative
to the algebraic solution can be characterized as simple geometric checks
to avoid calculations.
- true
- false
(a)
- A ray is guaranteed
to hit a sphere (assuming no intervening object) unless
- the ray starts inside
the sphere
- the ray passes within
one Òsphere radiusÓ of the sphereÕs center
- the ray starts outside
the sphere and points away
- (no exceptions here)
(c)
- What is spherical
inverse mapping?
- determining a point
(if it exists) on the surface of a sphere struck by a ray
- mapping a longitude
and latitude onto the surface of a sphere
- mapping from a point
on the surface of a sphere to a longitude and latitude
- correcting the image
inversion caused by a pin hole camera and by a raytracing method which
emulates the pin hole camera
(c)
- Given a ray, a
plane not parallel to the ray, and no intervening objects, the ray is
guaranteed to intersect the plane for some value of t > 0.
- true
- false
(b)
- For ray-plane intersection,
the ray is represented ______ and the plane is represented _____.
- implicitly, explicitly
- explicitly, parametrically
- parametrically,
implicitly
- implicitly, implicitly
- explicitly, explicitly
(c)
- If a ray intersects
a plane, to determine if a ray intersects a polygon in the plane, conventional
Òinside/outsideÓ tests can be used, independent of the orientation
of the plane.
- true
- false
(a)
- For projection
purposes (in the context of ray-polygon intersection), if the equation
of the plane containing the polygon is 3x Ð 5y + 4z Ð 7 = 0, to
which principal plane should the projection occur?
- xy
- yz
- zx
(c)
- Mapping from one
convex quadrilateral (perhaps containing a pattern) onto another convex
quadrilateral amounts to
- nothing more than
a scaling of the source to the destination
- nothing more than
a scaling of the destination to the source
- more than a scaling
(c)
- Triangle inverse
mapping can be done using the quadrilateral inverse mapping techniques.
- true
- false
(a)
- Given a collection
of polygons defined by their vertices and a collection of spheres defined
by their centers and radii, in general it would be
- more efficient to
find a bounding box
- more efficient to
find a bounding sphere
- equivalently efficient
to find a bounding box or a bounding sphere
(a)
- Using the slab
method for ray-box intersection, there must be a positive value of t
for which the ray is inside _____ slab(s) in order for the ray to intersect
the box.
- one
- two
- three
- more than three
(c)
- The techniques
for finding the intersection of a ray with a cylinder, cone, ellipsoid,
paraboloid, or hyperboloid are fundamentally _________ the techniques
for finding the intersection of a ray with a sphere or plane.
- the same as
- different from
(a)
- A common inverse
mapping for a circle amounts to converting from Cartesian to polar coordinates.
- true
- false
(a)
- How much distortion
is anticipated in an inverse mapping for a cylinder?
- probably just a
scaling
- probably more than
a scaling
(a)
- How much distortion
is anticipated in an inverse mapping for a cone?
- probably just a
scaling
- probably more than
a scaling
(b)
- Ray tracing generally
assumes the _____ model of light.
- particle
- wave
(a)
- The angle of refraction
depends on the wavelength of the incoming light.
- true
- false
(a)
- White light shines
on a copper kettle. The highlight on the copper kettle is
- white
- copper-colored
(b)
- Fractal geometry
dates back to
- the ancient Egyptians
- the ancient Greeks
- the turn of the
previous century (i.e. 1900)
- approximately the
time of your birth
- the current millennium
(d)
- The application
of fractals is limited almost exclusively to the rendering of phenomena
using computer graphics.
- true
- false
(b)
- What is the fractal
dimension of a plot of the Dow Jones Industrial average since 2001?
- less than 1
- 1
- more than 1 but
less than 2
- 2
- more than 2 but
less than 3
- infinite
(c)
- Displacements (as
in random point displacement methods) should reflect all of the following
EXCEPT
- the displacement
should be proportional to the length of the line segment
- an average displacement
of zero
- equal likelihood
of any point along the line segment being displaced
- (no exceptions here)
(c)
- If the original
quadrilateral triangle has length 3, what is the length of the ultimate
von Koch snowflake curve
- it remains 3
- almost 6
- almost 9
- infinite
(d)
- A magnified view
of a section of the Koch snowflake curve would reveal the level (number
of levels of recursion).
- true
- false
(b)
- Pick the best statement:
The number of craters on the moon of a particular area (i.e. the two-dimensional
size of the crater) is
- independent of the
relative size of the area
- proportional to
the size of the area
- inversely proportional
to the area
(c)
- If you take a sphere,
divide it through the center in a random direction and displace the
hemispheres relative to one another, and repeat this process on the
evolving shape perhaps 10,000 times, elevations and depressions on the
resulting surface
- will be fairly uniformly
distributed across the surface of the sphere
- will form ÒcontinentsÓ
and Òocean bottomsÓ
(b)
- Which of the following
would be an appropriate fractal dimension for a coastline or for a plot
of the Dow Jones Industrial average?
- 1.2
- 1.5
- 1.8
(a)
- What is the source
of 1/fbeta noise?
- nuclear resonance
- solar flares
- the maximum cell
division/disintegration rate
- heaven may know;
we donÕt
(d)
- To compute a Julia
set using the inverse iteration method and polar coordinates
- take the positive
square root of r and half the angle
- take the positive
square root of r and half the angle + ¹
- either (a) or (b),
as long as you are consistent
- either (a) or (b),
with no need for consistency in the choice
(d)
- Even the casual
passer-by would be able to distinguish fractal music from the music
of a foreign culture.
- true
- false
(b)